Project 2008 - Grades 6 - 10

Skokie Campus - TBA
July 28 - August 15, 2008

Morning Program:
9:10 to 12:00
Full Day Program: 9:10 to 2:45

Morning Tuition: $ 495.00

Full Day Tuition: $ 795.00





Morning Program Course Offerings

Becoming a Writer: Write free verse, essays, interpretive reflections, fantasy, science fiction, biography, and historical and biographical fiction in response to film, art, music, literature, photography, history, and biography. Analyze and assess pieces of literature. Examine the process of becoming a professional writer. See your work published in the Project 2008 Writers Magazine. Instructors: Joan Franklin Smutny and Margaretta Swigert-Gacheru
Aquatic Biology: Investigate aquatic biology through inquiry and hands-on experimentation. Discover how aquatic environments work on microscopic and macroscopic levels. Design and build aquarium and terrarium environments in the lab. Instructors: Daniel Jones and Jesse Semeyn

Crime Lab Chemistry: Examine the crime scene; analyze evidence using modern forensics, chemistry, and biology; and determine who most likely committed the crime. Employ your chemical expertise and deductive reasoning skills to piece together the sequence of events. Does your evidence prove your hypothesis? Will it hold up in court? Can you at least convince your peers? Instructors: Susanna Cuarto and Aviva Theen

Robotics: Configure the circuit board, create the mechanical assembly, and construct a model 601 sound-activated robot. Build Scrambler, an all-terrain robot; Blinky, with an infrared tracking beam; or Copycat, who can be programmed for direction, light, and sound. A $50 lab fee is required. Instructor: Mark Fisch
Computer Animation: Produce movie shorts, cartoons, and animations using Flash. Create characters and design landscapes. Bring your features and creatures to life with sound and movement. Instructors: Michael Gorelick and Suzanne Wanous
Filmmaking I: Discover the science and mechanics of filmmaking with 16mm film and equipment, such as the Bolex camera and Sekonic light meter. Work on film crews, creating cinematic shorts. View experimental films; explore filmmaking history and theory. Instructor: Johnny White
Filmmaking II: (Prerequisite: Filmmaking I): Create and produce a surrealistic stream of conscience films using 16mm as well as digital equipment. Explore the history, theory, and various intricate techniques of filmmaking. Instructor: Johnny White
Digital Video: Create your own digital video short. Design the storyboards, develop the script, and hone your acting skills to produce a fictional work. Learn camera techniques, lighting options, and computer editing. Instructor: Susan Ozawa

Art Unlimited: Explore various media and methods. Combine art-making with drama and write a skit, acting it out with characters you create; or pursue unique avenues of artistic expression, employ your own combinations of materials and ideas, and create masterpieces of uncommon genres and dimensions. Instructor: Marian McNair

Geometry and Art: Discover how math is used to create 2-D and 3-D art. Explore the impossible structures and transformative prints of M. C. Escher and experiment with drawing your own. Employ various principles of geometry and math to create tessellations, origami, string art, etc. Instructor: Carol Fisher
Probability, Statistics, and Elections: Have you ever wondered how polls work? What does “margin of error” really mean? How many people constitute a poll? What is the electoral college and how does it work? Discover the math behind polls and elections. Create your own polls and design your own election system. Instructor: Kathryn Chavez
Debate: Do you like to argue? Do you enjoy discussing and debating current events? Discover the art of congressional debate; broaden your understanding of modern issues and politics; serve on a party caucus; write legislation; meet with your constituents; speak in support of or against bills; interview your peers; and vote. Instructor: Staci Studnitzer

War and Diplomacy: Take on the roles of key national leaders. Negotiate critical military decisions. Debate the justice and wisdom of pivotal military and political actions. Bring your own personal genius to the political stage as you and your peers create historical fiction. Devise strategies to challenge your classmates at Axis and Allies. Instructor: Christopher Freeman

Trial by Jury: Create your own courtroom dramas. Re-investigate historical and landmark cases, or stage hypothetical court cases around current controversial issues. Explore various juridical glitches, such as how and why “media hype” is generated to corrupt due process. Instructor: Andrew Shilhanik
Actors Ensemble Workshop: Experience the exhilarating world of live theatre. Discover how confidence, concentration and, above all, a sense of humor enhance performance. Build a true ensemble through theatre games and improvisation exercises. Create characters and rehearse scenes for live performances on the final evening! Instructors: Scott Barsotti and Matt Rieger
Chess Club: Explore basic rules and sophisticated strategies; experiment with various opening schemes and end-game tactics; brush up on tournament rules; try your hand at power chess. All players—from beginners to champions—are welcome. Instructor: Frank Swindell



Afternoon Workshops

Historic Games of Strategy and Diplomacy: Re-enact history through games of strategy. Smite thine enemies in Ancient Conquest; invade Britannia as Romans, Saxons, or Normans; set your pretender on the throne in Kingmaker; follow the Silk Road from China to Antioch; dispatch colonists to be Settlers of Catan; colonize exotic lands in the Age of Imperialism; fulfill your Manifest Destiny by settling the American West; lay iron tracks across the prairie in Empire Builder; make the world safe for democracy in Diplomacy; and discover the strategy of fighting the wars of the past, to keep them from happening in the future. Instructors: Christopher Freeman, Dale Ridder, Joseph Wasserman
Gothic Filmmaking: Critique Hollywood's versions of classic tales: Dracula, Frankenstein, The Strange Case of Dr. Jekyl and Mr. Hyde, Jane Eyre, etc. Compare techniques of great directors; discover how camera angle, lighting, timing, and editing are employed to create suspense and surprise. Produce, stage, direct, film, and/or star in a macabre masterpiece of your own, and premiere it before a live audience on the final evening. Will it entrance them and elicit shrieks of horror? or lull them to sleep? Instructor: Johnny White

Computer Games Lab: Explore computer game designs, options, and intricacies via various methods of detailed experimentation with your favorites, then design and create your own computer games using Game Maker. Join your peers in a cyberspace tournament as you challenge one another at your own games. Instructor: Suzanne Wanous

Physics Factory: Design and construct contraptions such as catapults, super-submarines, hover crafts, vector mazes, electro-magnetic pick-up toys, zoom machines, linear accelerators, bridges, towers, and cars. Manipulate matter, energy and the principles of power and force to make them lift, race, run, spin, sputter, and fly. Will you create the fastest? longest-lasting? highest? strongest? or the one that fizzles out? Instructor: Daniel Jones




Application



 

Program Structure / Application / Placement

Project 2008 meets on weekdays for three weeks. Students may enroll in either the Morning Program or the Full-Day Program. On the evening of the final day, August 15, parents are invited to an Open House featuring student performances and elaborate classroom demonstrations.

Morning Program

For all students, mornings consist of two classes, chosen by the students themselves from a wide variety of exciting topics. On some mornings, students and faculty assemble for competitive and high-spirited trivia bowls.

Full-Day Program

The afternoon component of the Full-Day Program provides in-depth, hands-on exploration of a single theme of the student’s choice. This immersion into a topic affords each student the privilege of mastering its content.

After their morning classes, students enrolled in the Full-Day Program join their afternoon teachers for lunch and then proceed to their classrooms at 12:45. Full-day students bring sack lunches, including drinks, that do not require refrigeration.

Application

Download and complete the application and mail it in with the required deposit of $150 or full tuition. Applications sent without deposits will not be processed. Applications are not accepted via phone, fax, email, or online; however, application materials can be printed from our website.

Placement

Students are placed in classes on a rolling basis, per postmark dates of their applications; therefore, we advise new students to send their applications ahead of the required letters of recommendation. Class placements will be tentatively reserved for new students until their recommendations are received. Parents are notified of their child’s enrollment status within two weeks of application or, for new students, following review of the recommendations.

A week or two before the program begins, parents receive enrollment packets with individual class assignments, maps, directions, and information about our on-site parent seminars.

Transportation

We are happy to assist families who are interested in carpooling. Check the appropriate blank on your application, then call us May-July for more information.

We provide free round-trip shuttles at the Metra train station in Wilmette and the CTA El station at 4th and Linden (purple line), also in Wilmette. Return shuttles run at 12:00 and at 2:45.

Chartered busses are available to and/or from the following Chicago locations for 9:10 arrival and/or 12:00 departure, only. Busses do not run for the 2:45 departure. Bus fees are $40 to ride one-way only and $80 to ride round-trip. They cover the entire three weeks, regardless of how many days the student plans to ride, and must be paid by July 14.

  • 95th & State
  • Washington & Michigan
  • Western and Milwaukee
  • Western and Irving Park
  • Western and Devon
  • Western and Howard

Payment / Refunds / Withdrawls

Make all checks payable to Project 2008.

A tuition deposit of $150 via check or money order, or full tuition via check, money order, or Visa or MasterCard, must accompany application. All deposits are credited to tuition. The balance of tuition, as well as bus fees, if any, are due on July 14. Lab fees are not incurred until classes are assigned and will be payable on the first day of the program.

If a student withdraws before the program begins, tuition is refunded upon written request, minus a $50 processing fee. There are no credits or refunds for withdrawing after the program begins, nor for absences for any reason. The Center for Gifted does not offer sibling discounts.

Financial Aid

Limited financial assistance or payment plans are considered for those in need. For Chicago residents, limited scholarship funds are available and awarded on the bases of need and merit. Application forms can be requested directly from The Center for Gifted.





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